Achievement Achieved

A durational performance installations about video game addition. For the Swiss festival Belluard International’s theme of “retox”, I confessed as a video game addict, went cold turkey for a year and then played games non-stop for 64 hours next to the festival hub. Along the back wall of the installation my internal physiological and psychological metrics was graphed hourly and exposed with my in-game medals – creating a dialogue around addiction, productivity and mechanisms of gamification around behavior.

 

Credits Concept & performance: Keith Lim; mentoring: Sophia New, Stewart Deno; technical support: Seamus Byrne, Marc Chee, Nick Young; medical assistance: Dr Grégoire Schrago, Dr Franz Eidenbenz, Jörg Lemmer Schmid, Dr Renée Lim. Achievement Achieved is a production of Belluard Bollwerk International realized thanks to the Canton de Fribourg encouragement to culture. With the support of: Pour-cent culturel Migros. Achievement Achieved is a project of the BBI contest 2012: RETOX

Skills
Physical Theatre, Installation

Date Premiered
2012

Context
Festival Belluard Bollwerk International, Fribourg, Switzerland

64 Hours Non Stop Gaming

A self-confessed addict to the cheap thrill of online browser based games, Keith Lim has been going cold turkey for one year and will retoxify himself during the Belluard, for 64 hours. Is this false achievement, a testament of human endurance, a rite of exodus or a notch in the belt of a gaming career?

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